SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
OSThreadWrapper.hpp
1
#pragma once
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#include <revolution.h>
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class
JKRHeap;
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class
OSThreadWrapper
{
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public
:
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OSThreadWrapper
(u32,
int
,
int
, JKRHeap *);
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virtual
~OSThreadWrapper
();
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virtual
s32 run();
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void
initMessageQueue(JKRHeap *,
int
);
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void
initHeapSpecified(JKRHeap *, u32,
int
);
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s32 start(
void
*);
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JKRHeap* _4;
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OSThread* mThread;
// _8
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OSMessageQueue mQueue;
// _C
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OSMessage* mMessageArray;
// _2C
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u32 mMessageCount;
// _30
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u8* _34;
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u32 _38;
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};
OSThreadWrapper
Definition
OSThreadWrapper.hpp:7
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