SMG-Decomp
A decompilation of Super Mario Galaxy 1
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OSThreadWrapper.hpp
1#pragma once
2
3#include <revolution.h>
4
5class JKRHeap;
6
8public:
9 OSThreadWrapper(u32, int, int, JKRHeap *);
10
11 virtual ~OSThreadWrapper();
12 virtual s32 run();
13
14 void initMessageQueue(JKRHeap *, int);
15 void initHeapSpecified(JKRHeap *, u32, int);
16 s32 start(void *);
17
18 JKRHeap* _4;
19 OSThread* mThread; // _8
20 OSMessageQueue mQueue; // _C
21 OSMessage* mMessageArray; // _2C
22 u32 mMessageCount; // _30
23 u8* _34;
24 u32 _38;
25};