SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Map
OceanRingDrawer.hpp
1
#pragma once
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3
#include <revolution.h>
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#include <JSystem/JGeometry.hpp>
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#include <JSystem/JUtility/JUTTexture.hpp>
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class
OceanRing
;
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class
OceanRingPartDrawer
{
10
public
:
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OceanRingPartDrawer
(
const
OceanRing
*,
int
,
int
,
bool
, f32 *, f32 *, f32 *);
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void
initDisplayList(f32 *, f32 *, f32*);
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void
draw()
const
;
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void
drawGD(f32 *, f32 *, f32 *)
const
;
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void
drawDynamic()
const
;
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void
drawDynamicBloom()
const
;
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const
OceanRing
* mOceanRing;
// _0
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TVec3f mPosition;
// _4
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int
_10;
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int
_14;
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bool
_18;
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u8 _19;
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u8 _1A;
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u8 _1B;
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f32 _1C;
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f32 _20;
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f32 _24;
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u32 mDispListLength;
// _28
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u8* mDispList;
// _2C
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};
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class
OceanRingDrawer
{
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public
:
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OceanRingDrawer
(
const
OceanRing
*);
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void
update();
39
void
draw()
const
;
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void
drawBloom()
const
;
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void
initParts();
42
void
initDisplayList();
43
void
drawGD()
const
;
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void
loadMaterial()
const
;
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void
loadMaterialBloom()
const
;
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OceanRingPartDrawer
* getDrawer(
int
idx)
const
{
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return
mPartDrawers[idx];
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}
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inline
f32 someInline(f32 a1, f32 a2, f32 a3)
const
{
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return
(a1 - a2) / a3;
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}
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const
OceanRing
* mRing;
// _0
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s32 mDrawerCount;
// _4
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OceanRingPartDrawer
** mPartDrawers;
// _8
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f32 _C;
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f32 _10;
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f32 _14;
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f32 _18;
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f32 _1C;
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f32 _20;
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JUTTexture* mWaterTex;
// _24
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JUTTexture* mWaterIndTex;
// _28
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u32 _2C;
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u8* mDispList;
// _30
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};
OceanRingDrawer
Definition
OceanRingDrawer.hpp:34
OceanRing
Definition
OceanRing.hpp:16
OceanRingPartDrawer
Definition
OceanRingDrawer.hpp:9
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