1#include "Game/Effect/ParticleEmitter.hpp"
3ParticleEmitter::ParticleEmitter() {
9void ParticleEmitter::invalidate() {
13void ParticleEmitter::init(u16 unused) {
16 mManager->flags |= JPA_EMITTER_INIT_FLAG;
19void ParticleEmitter::pauseOn() {
21 if (mManager && mManager->flags & JPA_EMITTER_PAUSE_FLAG) {
27 mManager->flags |= JPA_EMITTER_PAUSE_FLAG;
31void ParticleEmitter::pauseOff() {
33 mManager->flags &= ~JPA_EMITTER_PAUSE_FLAG;