SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ParticleEmitter.hpp
1#pragma once
2
3#include "JSystem/JParticle/JPAEmitterManager.hpp"
4#include <revolution.h>
5
7public:
9
10 void invalidate();
11 void init(u16);
12 void pauseOn();
13 void pauseOff();
14 bool isContinuousParticle() const;
15
16 JPAEmitterManager* mManager; // _0
17 bool mPaused; // _4
18 bool mStopped; // _5 Not sure if it is stopped, but good chance it is.
19};