3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/Util.hpp"
12 virtual void movement();
13 virtual void calcAnim();
14 virtual void calcViewAndEntry();
15 virtual void makeActorAppeared();
16 virtual void makeActorDead();
19 void initFixedPosition(
const TVec3f &,
const TVec3f &,
const char *);
20 void initFixedPosition(
const char *);
21 void initFixedPosition(MtxPtr,
const TVec3f &,
const TVec3f &);
22 void loadFixedPosition(
const char *);
23 void offFixedPosNormalizeScale();
The basis of a drawable actor that can contain states (see: Nerve)
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.