SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
source
Game
Scene
PlacementInfoOrdered.cpp
1
#include "Game/Scene/PlacementInfoOrdered.hpp"
2
3
#ifndef NON_MATCHING
4
// functionally equiv, just isn't reloading the array size properly
5
PlacementInfoOrdered::PlacementInfoOrdered(
int
count) {
6
mIndexArray =
nullptr
;
7
_4 = 0;
8
mSetArray =
nullptr
;
9
mIdentiferArray =
nullptr
;
10
mCount = count;
11
mIndexArray =
new
Index[count];
12
mSetArray =
new
SameIdSet[count];
13
mIdentiferArray =
new
Identifier*[count];
14
MR::zeroMemory(mIdentiferArray, count);
15
}
16
#endif
17
18
/*
19
void PlacementInfoOrdered::requestFileLoad() {
20
for (u32 i = 0; i < getUsedArrayNum(); i++) {
21
Identifier* id = mIdentiferArray[i];
22
23
if (getCreator(*id)) {
24
if (id->_4 == -1) {
25
26
}
27
}
28
}
29
}*/
Generated by
1.10.0