SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PlacementInfoOrdered.cpp
1#include "Game/Scene/PlacementInfoOrdered.hpp"
2
3#ifndef NON_MATCHING
4// functionally equiv, just isn't reloading the array size properly
5PlacementInfoOrdered::PlacementInfoOrdered(int count) {
6 mIndexArray = nullptr;
7 _4 = 0;
8 mSetArray = nullptr;
9 mIdentiferArray = nullptr;
10 mCount = count;
11 mIndexArray = new Index[count];
12 mSetArray = new SameIdSet[count];
13 mIdentiferArray = new Identifier*[count];
14 MR::zeroMemory(mIdentiferArray, count);
15}
16#endif
17
18/*
19void PlacementInfoOrdered::requestFileLoad() {
20 for (u32 i = 0; i < getUsedArrayNum(); i++) {
21 Identifier* id = mIdentiferArray[i];
22
23 if (getCreator(*id)) {
24 if (id->_4 == -1) {
25
26 }
27 }
28 }
29}*/