1#include "Game/AreaObj/PlayerSeArea.hpp"
3PlayerSeArea::PlayerSeArea(
int type,
const char *pName) :
AreaObj(type, pName) {
7PlayerSeArea::~PlayerSeArea() {
13 MR::connectToSceneAreaObj(
this);
17void PlayerSeArea::movement() {
18 if (!isInVolume(*MR::getPlayerPos()) || _3C != 0) {
22 if (!MR::isPlayerJumpRising()) {
23 MR::startLevelSoundPlayer(
"SE_PM_LV_LONG_FALL", -1);
27const char *PlayerSeArea::getManagerName()
const {
28 return "PlayerSeArea";
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.