SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PostureHolder.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
6public:
8
9 void store(const LiveActor *);
10 void restore(LiveActor *);
11
12 TVec3f mScale; // _0
13 TVec3f mRotation; // _C
14 TVec3f mPosition; // _18
15};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24