SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
PostureHolder.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
PostureHolder
{
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public
:
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PostureHolder
(
const
LiveActor
*);
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void
store(
const
LiveActor
*);
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void
restore(
LiveActor
*);
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TVec3f mScale;
// _0
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TVec3f mRotation;
// _C
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TVec3f mPosition;
// _18
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};
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
PostureHolder
Definition
PostureHolder.hpp:5
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