1#include "Game/MapObj/PowerStarAppearPoint.hpp"
2#include "Game/Util.hpp"
4PowerStarAppearPoint::PowerStarAppearPoint(
const char *pName) :
LiveActor(pName) {
8PowerStarAppearPoint::~PowerStarAppearPoint() {
13 MR::initDefaultPos(
this, rIter);
14 MR::joinToGroupArray(
this, rIter,
"パワースター出現ポイントグループ", 0x10);
15 MR::initActorCamera(
this, rIter, &mCameraInfo);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.