SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PowerStarAppearPoint.cpp
1#include "Game/MapObj/PowerStarAppearPoint.hpp"
2#include "Game/Util.hpp"
3
4PowerStarAppearPoint::PowerStarAppearPoint(const char *pName) : LiveActor(pName) {
5 mCameraInfo = 0;
6}
7
8PowerStarAppearPoint::~PowerStarAppearPoint() {
9
10}
11
13 MR::initDefaultPos(this, rIter);
14 MR::joinToGroupArray(this, rIter, "パワースター出現ポイントグループ", 0x10);
15 MR::initActorCamera(this, rIter, &mCameraInfo);
16 makeActorAppeared();
17}
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.