SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PowerStarEventKeeper.hpp
1#pragma once
2
3#include <revolution.h>
4#include "JSystem/JGeometry.hpp"
5
7 u8 _0;
8 u8 _1;
9 u8 _2;
10 u8 _3;
11 const char* _4;
12};
13
15public:
17
18 void initStarInfoTable();
19 s32 findStarID(const char *) const;
20 void declareStar(const char *, const char *, s32, bool);
21 bool isGreen(const char *, s32) const;
22 bool isRed(const char *, s32) const;
23 bool isGrand(const char *, s32) const;
24 void initStarInfoTableAfterPlacement();
25 void requestAppearPowerStar(const char *, s32, const TVec3f *, bool, bool);
26 bool isExistPowerStarAtScenario(int) const;
27 bool isCorrectStarIdWithBBS(const char *, const char *, s32) const;
28 bool isSuccess(const char *, s32) const;
29
30 u32 _0;
31 s32 mPowerStarNum; // _4
32 PowerStarInfo** mInfoTbl; // _8
33};