1#include "Game/AreaObj/QuakeEffectArea.hpp"
2#include "Game/Scene/SceneObjHolder.hpp"
4QuakeEffectArea::QuakeEffectArea(
int type,
const char *pName) :
AreaObj(type, pName) {
5 if (!MR::createSceneObj(SceneObj_QuakeEffectGenerator)) {
6 MR::createSceneObj(SceneObj_QuakeEffectGenerator);
10QuakeEffectArea::~QuakeEffectArea() {