SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
QuakeEffectArea.cpp
1#include "Game/AreaObj/QuakeEffectArea.hpp"
2#include "Game/Scene/SceneObjHolder.hpp"
3
4QuakeEffectArea::QuakeEffectArea(int type, const char *pName) : AreaObj(type, pName) {
5 if (!MR::createSceneObj(SceneObj_QuakeEffectGenerator)) {
6 MR::createSceneObj(SceneObj_QuakeEffectGenerator);
7 }
8}
9
10QuakeEffectArea::~QuakeEffectArea() {
11
12}