SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
QuakeEffectArea.hpp
1
#pragma once
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3
#include "Game/AreaObj/AreaObj.hpp"
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class
QuakeEffectArea
:
public
AreaObj
{
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public
:
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QuakeEffectArea
(
int
,
const
char
*);
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virtual
~QuakeEffectArea
();
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};
AreaObj
Definition
AreaObj.hpp:10
QuakeEffectArea
Definition
QuakeEffectArea.hpp:5
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1.10.0