SMG-Decomp
A decompilation of Super Mario Galaxy 1
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QuakeEffectArea.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
5class QuakeEffectArea : public AreaObj {
6public:
7 QuakeEffectArea(int, const char *);
8 virtual ~QuakeEffectArea();
9};