SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Map
RailPart.hpp
1
#pragma once
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#include "JSystem/JGeometry/TVec.hpp"
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#include "Game/Map/BezierRail.hpp"
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class
LinearRailPart
;
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class
RailPart
{
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public
:
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RailPart
();
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void
init(
const
TVec3f &,
const
TVec3f &,
const
TVec3f &,
const
TVec3f &);
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void
initForBezier(
const
TVec3f &,
const
TVec3f &,
const
TVec3f &,
const
TVec3f &);
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void
calcPos(TVec3f *, f32)
const
;
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void
calcVelocity(TVec3f *, f32)
const
;
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f32 getLength(f32, f32,
int
)
const
;
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f32 getTotalLength()
const
;
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f32 getParam(f32)
const
;
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f32 getNearestParam(
const
TVec3f &, f32)
const
;
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LinearRailPart
* mRailPartLinear;
// _0
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BezierRailPart
* mRailPartBezier;
// _4
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};
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class
LinearRailPart
{
27
public
:
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inline
LinearRailPart
() { }
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void
set(
const
TVec3f &,
const
TVec3f &);
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f32 getNearestParam(
const
TVec3f &, f32)
const
;
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TVec3f _0;
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TVec3f _C;
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f32 _18;
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};
BezierRailPart
Definition
BezierRail.hpp:12
LinearRailPart
Definition
RailPart.hpp:26
RailPart
Definition
RailPart.hpp:8
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