SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
RenderMode.hpp
1
#pragma once
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#include <revolution.h>
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class
RenderModeObj
{
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public
:
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static
u32 getViWidthMax();
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VITVMode mTVMode;
// _0
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u16 mFrameBufWidth;
// _4
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u16 mEFBHeight;
// _6
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u16 mXFBHeight;
// _8
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u16 mXOrigin;
// _A
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u16 mYOrigin;
// _C
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u16 mVIWidth;
// _E
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u16 mVIHeight;
// _10
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u16 _12;
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VIXFBMode mMode;
// _14
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u8 mFieldRendering;
// _18
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u8 mAA;
// _19
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u8 mSamplePattern[12][2];
// _1A
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u8 mFilter[7];
// _32
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};
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namespace
MR {
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RenderModeObj
* getSuitableRenderMode();
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};
RenderModeObj
Definition
RenderMode.hpp:5
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