SMG-Decomp
A decompilation of Super Mario Galaxy 1
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RenderMode.hpp
1#pragma once
2
3#include <revolution.h>
4
6public:
7 static u32 getViWidthMax();
8
9 VITVMode mTVMode; // _0
10 u16 mFrameBufWidth; // _4
11 u16 mEFBHeight; // _6
12 u16 mXFBHeight; // _8
13 u16 mXOrigin; // _A
14 u16 mYOrigin; // _C
15 u16 mVIWidth; // _E
16 u16 mVIHeight; // _10
17 u16 _12;
18 VIXFBMode mMode; // _14
19 u8 mFieldRendering; // _18
20 u8 mAA; // _19
21 u8 mSamplePattern[12][2]; // _1A
22 u8 mFilter[7]; // _32
23};
24
25namespace MR {
26 RenderModeObj* getSuitableRenderMode();
27};