SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ResourceHolderManager.hpp
1#pragma once
2
3#include <revolution.h>
4#include "Game/System/ResourceHolder.hpp"
5
7public:
9
10 u32 _0;
11 u32 _4;
12 u32 _8;
13 u32 _C;
14};
15
17public:
18 u32 _0;
19 u32 _4;
20 u32 _8;
21};
22
24public:
26
27 void createResourceHolder(char const *, CreateResourceHolderArgs *);
28
29 void createAndAddLayoutHolderStationed(const char *);
30 void createAndAddStationed(const char *);
31
32 ResourceHolder* createAndAdd(const char*, JKRHeap *);
33
34 static void startCreateResourceHolderOnMainThread(const char *, CreateResourceHolderArgs *);
35
36 ResourceHolderManagerName2Resource mResources[0x200]; // _0
37 u32 mNumResources; // _2000
38};