SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
ResourceHolderManager.hpp
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#pragma once
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#include <revolution.h>
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#include "Game/System/ResourceHolder.hpp"
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class
ResourceHolderManagerName2Resource
{
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public
:
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ResourceHolderManagerName2Resource
();
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u32 _0;
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u32 _4;
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u32 _8;
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u32 _C;
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};
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class
CreateResourceHolderArgs
{
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public
:
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u32 _0;
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u32 _4;
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u32 _8;
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};
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class
ResourceHolderManager
{
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public
:
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ResourceHolderManager
();
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void
createResourceHolder(
char
const
*,
CreateResourceHolderArgs
*);
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void
createAndAddLayoutHolderStationed(
const
char
*);
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void
createAndAddStationed(
const
char
*);
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ResourceHolder
* createAndAdd(
const
char
*, JKRHeap *);
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static
void
startCreateResourceHolderOnMainThread(
const
char
*,
CreateResourceHolderArgs
*);
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ResourceHolderManagerName2Resource
mResources[0x200];
// _0
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u32 mNumResources;
// _2000
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};
CreateResourceHolderArgs
Definition
ResourceHolderManager.hpp:16
ResourceHolder
Definition
ResourceHolder.hpp:28
ResourceHolderManager
Definition
ResourceHolderManager.hpp:23
ResourceHolderManagerName2Resource
Definition
ResourceHolderManager.hpp:6
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