SMG-Decomp
A decompilation of Super Mario Galaxy 1
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RumbleCalculator.hpp
1#pragma once
2
3#include <revolution.h>
4#include "JSystem/JGeometry.hpp"
5
7public:
8 RumbleCalculator(f32, f32, f32, u32);
9
10 virtual void calcValues(TVec3f *, const TVec3f &) = 0;
11
12 void start(u32);
13 void calc();
14 void reset();
15
16 u32 _4;
17 u32 _8;
18 TVec3f _C;
19 f32 _18;
20 f32 _1C;
21 f32 _20;
22};
23
25public:
26 RumbleCalculatorCosMultLinear(f32, f32, f32, u32);
27
28 virtual void calcValues(TVec3f *, const TVec3f &);
29};