SMG-Decomp
A decompilation of Super Mario Galaxy 1
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RushEndInfo.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
6public:
7 RushEndInfo(LiveActor *, unsigned long, const TVec3f &, bool, unsigned long);
8 u8 _0[0x24];
9};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24