3#include "Game/LiveActor/LiveActor.hpp"
13 virtual void control();
38 NERVE(SeaGullNrvHoverFront);
39 NERVE(SeaGullNrvHoverLeft);
40 NERVE(SeaGullNrvHoverRight);
50 TVec3f* updatePosInfo(s32 *,
bool)
const;
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.