SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ShadowVolumeBox.hpp
1#pragma once
2
3#include "Game/LiveActor/ShadowVolumeDrawer.hpp"
4#include "Game/Util/DirectDraw.hpp"
5
7public:
9
10 virtual ~ShadowVolumeBox();
11
12 virtual void draw() const;
13 virtual void loadModelDrawMtx() const;
14 virtual void drawShape() const;
15
16 void setSize(const TVec3f &);
17 void makeVertexBuffer() const;
18
19 TVec3f mSize; // _1C
20 TVec3f _28;
21 TVec3f _34;
22 TVec3f _40;
23 TVec3f _4C;
24 TVec3f _58;
25 TVec3f _64;
26 TVec3f _70;
27 TVec3f _7C;
28 TVec3f _88;
29 TVec3f _94;
30 TVec3f _A0;
31 TVec3f _AC;
32 TVec3f _B8;
33 TVec3f _C4;
34};
virtual void draw() const
Draws the object. Does nothing until overridden.