1#include "Game/LiveActor/ShadowVolumeLine.hpp"
4 mFromShadowController = 0;
5 mToShadowController = 0;
10void ShadowVolumeLine::loadModelDrawMtx()
const {
11 GXLoadPosMtxImm(MR::getCameraViewMtx(), 0);
14 GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
15 GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
18void ShadowVolumeLine::setFromShadowController(
const ShadowController *pController) {
19 mFromShadowController = pController;
22void ShadowVolumeLine::setToShadowController(
const ShadowController *pController) {
23 mToShadowController = pController;
26void ShadowVolumeLine::setFromWidth(f32 width) {
30void ShadowVolumeLine::setToWidth(f32 width) {
34ShadowVolumeLine::~ShadowVolumeLine() {