1#include "Game/LiveActor/ShadowVolumeModel.hpp"
2#include "Game/Util.hpp"
8void ShadowVolumeModel::initVolumeModel(
const char *pModelName) {
9 mModelData = MR::getJ3DModelData(pModelName);
12void ShadowVolumeModel::drawShape()
const {
13 MR::drawSimpleModel(mModelData);