SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ShadowVolumeModel.cpp
1#include "Game/LiveActor/ShadowVolumeModel.hpp"
2#include "Game/Util.hpp"
3
4ShadowVolumeModel::ShadowVolumeModel(const char *pName) : ShadowVolumeDrawer(pName) {
5 mModelData = 0;
6}
7
8void ShadowVolumeModel::initVolumeModel(const char *pModelName) {
9 mModelData = MR::getJ3DModelData(pModelName);
10}
11
12void ShadowVolumeModel::drawShape() const {
13 MR::drawSimpleModel(mModelData);
14}