1#include "Game/LiveActor/ShadowVolumeOval.hpp"
7 initVolumeModel(
"ShadowVolumeSphere");
10bool ShadowVolumeOval::isDraw()
const {
14 if (controller->isProjected()) {
15 if (controller->isDraw()) {
23void ShadowVolumeOval::setSize(
register const TVec3f &rVec) {
25 psq_l f0, 0(rVec), 0, 0
27 psq_st f0, 0x20(r3), 0, 0