SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
LiveActor
ShadowVolumeOvalPole.cpp
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#include "Game/LiveActor/ShadowVolumeOvalPole.hpp"
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ShadowVolumeOvalPole::~ShadowVolumeOvalPole() {
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}
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ShadowVolumeOvalPole::ShadowVolumeOvalPole() :
ShadowVolumeModel
(
"影描画[ボリューム楕円柱]"
) {
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mSize.x = 100.0f;
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mSize.y = 100.0f;
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mSize.z = 200.0f;
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initVolumeModel(
"ShadowVolumeCylinder"
);
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}
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void
ShadowVolumeOvalPole::setSize(
register
const
TVec3f &rVec) {
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__asm {
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psq_l f0, 0(rVec), 0, 0
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lfs f1, 8(rVec)
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psq_st f0, 0x20(r3), 0, 0
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stfs f1, 0x28(r3)
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}
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}
ShadowVolumeModel
Definition
ShadowVolumeModel.hpp:7
Generated by
1.10.0