1#include "Game/LiveActor/ShadowVolumeSphere.hpp"
3ShadowVolumeSphere::~ShadowVolumeSphere() {
9 initVolumeModel(
"ShadowVolumeSphere");
12void ShadowVolumeSphere::setRadius(f32 radius) {
16bool ShadowVolumeSphere::isDraw()
const {
20 if (controller->isProjected() && controller->isDraw()) {