SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ShadowVolumeSphere.hpp
1#pragma once
2
3#include "Game/LiveActor/ShadowVolumeModel.hpp"
4
6public:
8
9 virtual ~ShadowVolumeSphere();
10 virtual void loadModelDrawMtx() const;
11 virtual bool isDraw() const;
12
13 void setRadius(f32);
14
15 f32 mRadius; // _20
16};