3#include "Game/LiveActor/LiveActor.hpp"
13 virtual void control();
15 void appearPreShooting();
16 void exePreShooting();
18 void exeWaitForNextShoot();
28namespace NrvShootingStar {
29 NERVE(HostTypeNrvPreShooting);
30 NERVE(HostTypeNrvShooting);
31 NERVE(HostTypeNrvWaitForNextShoot);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.