SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SkeletalFishBabyRail.cpp
1#include "Game/Boss/SkeletalFishBabyRail.hpp"
2#include "Game/Boss/SkeletalFishBabyRailHolder.hpp"
3
4SkeletalFishBabyRail::SkeletalFishBabyRail(const char *pName) : LiveActor(pName) {
5 _8C = -1;
6};
7
9 MR::createSkeletalFishBabyRailHolder();
10 initRailRider(rIter);
11 MR::getJMapInfoArg0NoInit(rIter, &_8C);
12 MR::getSkeletalFishBabyRailHolder()->add(this);
13 makeActorDead();
14}
15
16SkeletalFishBabyRail::~SkeletalFishBabyRail() {
17
18}
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.