1#include "Game/Boss/SkeletalFishBabyRail.hpp"
2#include "Game/Boss/SkeletalFishBabyRailHolder.hpp"
4SkeletalFishBabyRail::SkeletalFishBabyRail(
const char *pName) :
LiveActor(pName) {
9 MR::createSkeletalFishBabyRailHolder();
11 MR::getJMapInfoArg0NoInit(rIter, &_8C);
12 MR::getSkeletalFishBabyRailHolder()->add(
this);
16SkeletalFishBabyRail::~SkeletalFishBabyRail() {
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.