SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SkeletalFishBossRail.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
6public:
7 SkeletalFishBossRail(const char *);
8
9 virtual ~SkeletalFishBossRail();
10 virtual void init(const JMapInfoIter &);
11 virtual void initAfterPlacement();
12
13 bool isFillUpPoint(s32) const;
14 s32 getFillUpNamePos(s32) const;
15 void createFillUpFlag();
16 void createFillUpNamePosID();
17 void linkFillUpNamePosID();
18
19 s32 _8C;
20 bool* mFillUpFlags; // _90
21 s32* mNamePosIDs; // _94
22 f32 _98;
23};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.