SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Boss
SkeletalFishBossRail.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
SkeletalFishBossRail
:
public
LiveActor
{
6
public
:
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SkeletalFishBossRail
(
const
char
*);
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virtual
~SkeletalFishBossRail
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
initAfterPlacement();
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bool
isFillUpPoint(s32)
const
;
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s32 getFillUpNamePos(s32)
const
;
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void
createFillUpFlag();
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void
createFillUpNamePosID();
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void
linkFillUpNamePosID();
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s32 _8C;
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bool
* mFillUpFlags;
// _90
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s32* mNamePosIDs;
// _94
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f32 _98;
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
SkeletalFishBossRail
Definition
SkeletalFishBossRail.hpp:5
SkeletalFishBossRail::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
SkeletalFishBossRail.cpp:12
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