SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
SkeletalFishRailControl.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
6 LiveActor* _0;
7 f32 _4;
8};
9
11public:
13
14 void setRailActor(LiveActor *, LiveActor *, bool);
15 void update();
16 void getRailInfo(SkeletalFishRailInfo *, f32);
17 void getPos(TVec3f *, f32);
18 void getMtx(TPos3f *, f32);
19
20 u32 _0;
21 LiveActor* _4;
22 LiveActor* _8;
23 f32 _C;
24 f32 _10;
25 f32 _14;
26 bool _18;
27};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24