SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Boss
SkeletalFishRailControl.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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struct
SkeletalFishRailInfo
{
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LiveActor
* _0;
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f32 _4;
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};
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class
SkeletalFishRailControl
{
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public
:
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SkeletalFishRailControl
();
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void
setRailActor(
LiveActor
*,
LiveActor
*,
bool
);
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void
update();
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void
getRailInfo(
SkeletalFishRailInfo
*, f32);
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void
getPos(TVec3f *, f32);
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void
getMtx(TPos3f *, f32);
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u32 _0;
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LiveActor
* _4;
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LiveActor
* _8;
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f32 _C;
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f32 _10;
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f32 _14;
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bool
_18;
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};
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
SkeletalFishRailControl
Definition
SkeletalFishRailControl.hpp:10
SkeletalFishRailInfo
Definition
SkeletalFishRailControl.hpp:5
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