SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
Map
SleepControllerHolder.cpp
1
#include "Game/AreaObj/AreaObj.hpp"
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void
AreaObj::awake() {
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mAwake =
true
;
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}
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void
AreaObj::sleep() {
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mAwake =
false
;
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}
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