1#include "Game/MapObj/SnowplowSwitch.hpp"
3SnowplowSwitch::SnowplowSwitch(
const char *pName) :
LiveActor(pName) {
12 if (msg == 74 && _8C) {
21SnowplowSwitch::~SnowplowSwitch() {
26 MR::initDefaultPos(
this, rIter);
27 MR::connectToSceneMapObjMovement(
this);
28 MR::invalidateClipping(
this);
34 MR::addHitSensorEnemy(
this,
"Body", 8, 70.0f, sensorOffs);
35 MR::needStageSwitchWriteA(
this, rIter);
37 if (MR::useStageSwitchReadAppear(
this, rIter)) {
38 MR::syncStageSwitchAppear(
this);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.