1#include "Game/AreaObj/SoundEmitterCube.hpp"
2#include "Game/AudioLib/AudAnmSoundObject.hpp"
5 const char *gSoundNameTable[4] = {
8 "SE_AT_LV_WIND_DESERT",
9 "SE_AT_LV_WIND_ICE_MT_TOP"
13SoundEmitterCube::SoundEmitterCube(
int type,
const char *pName) :
AreaObj(type, pName) {
21SoundEmitterCube::~SoundEmitterCube() {
27 mSoundName = gSoundNameTable[mObjArg0];
30 MR::connectToSceneAreaObj(
this);
31 MR::registerDemoSimpleCastAll(
this);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.