SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
SoundEmitterSphere.hpp
1
#pragma once
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#include "Game/AreaObj/AreaObj.hpp"
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class
AudAnmSoundObject
;
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class
SoundEmitterSphere
:
public
AreaObj
{
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public
:
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SoundEmitterSphere
(
int
,
const
char
*);
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virtual
~SoundEmitterSphere
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
movement();
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AudAnmSoundObject
*mSoundObj;
// _3C
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TVec3f _40;
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const
char
*mSoundName;
// _4C
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s32 mSoundIndex;
// _50
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};
AreaObj
Definition
AreaObj.hpp:10
AudAnmSoundObject
Definition
AudAnmSoundObject.hpp:9
JMapInfoIter
Definition
JMapInfo.hpp:16
SoundEmitterSphere
Definition
SoundEmitterSphere.hpp:7
SoundEmitterSphere::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
SoundEmitterSphere.cpp:28
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