SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SoundEmitterSphere.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
6
7class SoundEmitterSphere : public AreaObj {
8public:
9 SoundEmitterSphere(int, const char *);
10 virtual ~SoundEmitterSphere();
11
12 virtual void init(const JMapInfoIter &);
13 virtual void movement();
14
15 AudAnmSoundObject *mSoundObj; // _3C
16 TVec3f _40;
17 const char *mSoundName; // _4C
18 s32 mSoundIndex; // _50
19};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.