9 void startCurrentStageBGM();
10 void startBossBGM(s32);
12 void startStageBGM(
const char *,
bool);
13 void startStageBGMFromStageName(
const char *,
const char * , s32);
15 void stopStageBGM(u32);
16 void unlockStageBGM();
18 void moveVolumeStageBGM(f32, u32);
19 void moveVolumeStageBGMForNoteFairy(f32, u32);
20 void moveVolumeSubBGM(f32, u32);
21 void moreVolumeSubBGM(f32, u32);
25 void startSound(
const LiveActor *,
const char *, s32, s32);
27 void startSystemSE(
const char *, s32, s32);
28 void startSpinHitSound(
const LiveActor *);
29 void startBlowHitSound(
const LiveActor *);
30 void startSystemME(
const char *);
31 void startSound(
const LiveActor *,
const char *, s32, s32);
34 void startLevelSound(
const LiveActor *,
const char *, s32, s32, s32);
36 void releaseSoundHandle(
const LiveActor *,
const char *);
38 void setAudioEffectType(s32, s32);
40 bool isPlayingStageBgm();
41 bool isPlayingStageBgmID(u32);
42 bool isPlayingStageBgmName(
const char *);
44 void setStageBGMState(s32, u32);
46 void setCubeBgmChangeInvalid();
47 bool isCubeBgmChangeInvalid();
50 void startAfterBossBGM();
52 void startCSSound(
const char *,
const char *, s32);
56 void start2PAttackAssistSound();
57 void start2PJumpAssistSound();
59 void startDPDHitSound();
60 void startDPDFreezeLevelSound(
const LiveActor *);
62 void moveVolumeStageBGMForNoteFairy(f32, u32);
64 s32 getRemixMelodyNoteNum(s32);
66 void startSystemLevelSE(
const char *, s32, s32);
The basis of a drawable actor that can contain states (see: Nerve)