SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SpaceInner.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5class SpaceInner : public LiveActor {
6public:
7 SpaceInner(const char *);
8
9 virtual ~SpaceInner();
10 virtual void init(const JMapInfoIter &);
11 virtual void calcAnim();
12 virtual void appear();
13
14 void disappear();
15 bool isAppeared() const;
16};
17
18namespace NrvSpaceInner {
19 NERVE(HostTypeDisappear);
20 NERVE(HostTypeAppear);
21};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.