SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
Map
SpaceInner.hpp
1
#pragma once
2
3
#include "Game/LiveActor/LiveActor.hpp"
4
5
class
SpaceInner
:
public
LiveActor
{
6
public
:
7
SpaceInner
(
const
char
*);
8
9
virtual
~SpaceInner
();
10
virtual
void
init
(
const
JMapInfoIter
&);
11
virtual
void
calcAnim();
12
virtual
void
appear();
13
14
void
disappear();
15
bool
isAppeared()
const
;
16
};
17
18
namespace
NrvSpaceInner {
19
NERVE(HostTypeDisappear);
20
NERVE(HostTypeAppear);
21
};
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
SpaceInner
Definition
SpaceInner.hpp:5
SpaceInner::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
SpaceInner.cpp:11
Generated by
1.10.0