SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
SphereRailDash.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
SphereRailDash
:
public
LiveActor
{
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public
:
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SphereRailDash
(
const
char
*);
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virtual
~SphereRailDash
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
bool
receiveOtherMsg(u32,
HitSensor
*,
HitSensor
*);
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void
exeWait();
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void
exeRailMove();
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HitSensor
* _8C;
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TVec3f _90;
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f32 _9C;
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f32 _A0;
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TVec3f _A4;
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f32 _B0;
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f32 _B4;
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f32 _B8;
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u32 _BC;
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};
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namespace
NrvSphereRailDash {
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NERVE(SphereRailDashNrvWait);
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NERVE(SphereRailDashNrvRailMove);
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};
HitSensor
Definition
HitSensor.hpp:10
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
SphereRailDash
Definition
SphereRailDash.hpp:5
SphereRailDash::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
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