1#include "Game/Map/SphereSelector.hpp"
3inline void SphereSelector::exeConfirm() {
4 if (MR::isFirstStep(
this)) {
5 sendMsgToAllActor(0xE4);
6 MR::stopStageBGM(0x5A);
10inline void SphereSelector::exeSelectStart() {
11 if (MR::isFirstStep(
this)) {
12 sendMsgToAllActor(0xE0);
15 MR::setNerveAtStep(
this, &NrvSphereSelector::SphereSelectorNrvSelectWait::sInstance, 0x3C);
18namespace NrvSphereSelector {
19 INIT_NERVE(SphereSelectorNrvSelectStart);
20 INIT_NERVE(SphereSelectorNrvSelectWait);
21 INIT_NERVE(SphereSelectorNrvSelectCancel);
22 INIT_NERVE(SphereSelectorNrvConfirmStart);
23 INIT_NERVE(SphereSelectorNrvConfirmWait);
24 INIT_NERVE(SphereSelectorNrvConfirmCancel);
25 INIT_NERVE(SphereSelectorNrvConfirmed);