SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SphereSelector.cpp
1#include "Game/Map/SphereSelector.hpp"
2
3inline void SphereSelector::exeConfirm() {
4 if (MR::isFirstStep(this)) {
5 sendMsgToAllActor(0xE4);
6 MR::stopStageBGM(0x5A);
7 }
8}
9
10inline void SphereSelector::exeSelectStart() {
11 if (MR::isFirstStep(this)) {
12 sendMsgToAllActor(0xE0);
13 }
14
15 MR::setNerveAtStep(this, &NrvSphereSelector::SphereSelectorNrvSelectWait::sInstance, 0x3C);
16}
17
18namespace NrvSphereSelector {
19 INIT_NERVE(SphereSelectorNrvSelectStart);
20 INIT_NERVE(SphereSelectorNrvSelectWait);
21 INIT_NERVE(SphereSelectorNrvSelectCancel);
22 INIT_NERVE(SphereSelectorNrvConfirmStart);
23 INIT_NERVE(SphereSelectorNrvConfirmWait);
24 INIT_NERVE(SphereSelectorNrvConfirmCancel);
25 INIT_NERVE(SphereSelectorNrvConfirmed);
26};