3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void control();
13 void setRadiusRate(f32);
15 void update(
const TVec3f &,
const TVec3f &);
16 void updatePosition();
17 void updateControlPoint(
const TVec3f &);
18 void updateDirection(
const TVec3f &);
19 void resetVelocityAndTrans();
20 void addAccelToOperatePlane(
const TVec3f &);
21 void addAccelOperate(TVec3f *,
const TVec3f &);
22 void addAccelToCenter();
23 void attenuateVelocity();
24 void calcOperatePowerByPDP(TVec3f *)
const;
40namespace NrvSpinDriverOperateRing {
41 NERVE(SpinDriverOperateRingNrvWait);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.