SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
SpinDriverUtil.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
SpinDriverUtil
{
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public
:
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static
void
setShadowAndClipping(
LiveActor
*, TVec3f *, f32, f32, f32 *);
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};
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
SpinDriverUtil
Definition
SpinDriverUtil.hpp:5
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1.10.0