15 MR::createSceneObj(SceneObj_PlayerActionGuidance);
17 const char *objName =
nullptr;
18 MR::getObjectName(&objName, rIter);
20 if (MR::isEqualString(objName,
"SpinGuidanceCube")) {
21 MR::getPlayerActionGuidance()->createSpinLayout();
23 else if (MR::isEqualString(objName,
"TamakoroMoveGuidanceCube") || MR::isEqualString(objName,
"TamakoroJumpGuidanceCube")) {
24 MR::getPlayerActionGuidance()->createTamakoroLayout();