SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SpkData.cpp
1#include "Game/Speaker/SpkData.hpp"
2
3SpkData::SpkData(JKRArchive * archive) {
4 mArchive = archive;
5}
6
7void SpkData::loadTable(u16 table) {
8 void* resource = FUN_8040f918(mArchive, table);
9 mTable.setResource(resource);
10}
11
12void SpkData::loadWave(u16 wave) {
13 void* resource = FUN_8040f918(mArchive, wave);
14 mWave.setResource(resource);
15}
16
17bool SpkData::isValid() const {
18 return mTable.mInitialized && mWave.mResource;
19}