1#include "Game/Speaker/SpkData.hpp"
3SpkData::SpkData(JKRArchive * archive) {
7void SpkData::loadTable(u16 table) {
8 void* resource = FUN_8040f918(mArchive, table);
9 mTable.setResource(resource);
12void SpkData::loadWave(u16 wave) {
13 void* resource = FUN_8040f918(mArchive, wave);
14 mWave.setResource(resource);
17bool SpkData::isValid()
const {
18 return mTable.mInitialized && mWave.mResource;