SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SpkTable.hpp
1#pragma once
2
3#include "revolution.h"
4
5struct SpkFile {
6 u32 count; // _0
7 u32 entryOffset; // _4
8 u32 dataOffset; // _8
9 u32 _C;
10};
11
13 u32* dataArray; // _0
14};
15
16class SpkTable {
17public:
18 SpkTable();
19
20 void setResource(void *);
21
22 bool mInitialized; // _0
23 u32 mResourceCount; // _4
24 u32 mEntryOffset; // _8
25 u32* mDataOffsets; // _C
26};