SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Speaker
SpkTable.hpp
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#pragma once
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#include "revolution.h"
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struct
SpkFile
{
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u32 count;
// _0
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u32 entryOffset;
// _4
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u32 dataOffset;
// _8
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u32 _C;
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};
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struct
SpkTableData
{
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u32* dataArray;
// _0
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};
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class
SpkTable
{
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public
:
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SpkTable
();
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void
setResource(
void
*);
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bool
mInitialized;
// _0
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u32 mResourceCount;
// _4
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u32 mEntryOffset;
// _8
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u32* mDataOffsets;
// _C
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};
SpkTable
Definition
SpkTable.hpp:16
SpkFile
Definition
SpkTable.hpp:5
SpkTableData
Definition
SpkTable.hpp:12
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