SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Speaker
SpkWave.hpp
1
#pragma once
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3
#include "revolution.h"
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5
struct
WaveData
{
6
u32 mSize;
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u32 mLoopStartPos;
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u32 mLoopEndPos;
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u8* mWave;
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};
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class
SpkWave
{
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public
:
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SpkWave
();
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void
setResource(
void
*);
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u32 getWaveSize(
long
)
const
;
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u32 getLoopStartPos(
long
)
const
;
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u32 getLoopEndPos(
long
)
const
;
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u8** getWave(
long
)
const
;
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WaveData
* getWaveData(
long
)
const
;
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void
* mResource;
// _0, Raw data of AudioRes/SpkRes/SpkRes.arc
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};
SpkWave
Definition
SpkWave.hpp:12
WaveData
Definition
SpkWave.hpp:5
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