SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SpringValue.hpp
1#pragma once
2
3#include <revolution.h>
4
6public:
8 SpringValue(f32, f32, f32, f32, f32);
9
10 void setParam(f32, f32, f32, f32, f32);
11 void update();
12
13 f32 _0;
14 f32 _4;
15 f32 _8;
16 f32 _C;
17 f32 _10;
18};