SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
SpringValue.hpp
1
#pragma once
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#include <revolution.h>
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class
SpringValue
{
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public
:
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SpringValue
();
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SpringValue
(f32, f32, f32, f32, f32);
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void
setParam(f32, f32, f32, f32, f32);
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void
update();
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f32 _0;
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f32 _4;
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f32 _8;
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f32 _C;
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f32 _10;
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};
SpringValue
Definition
SpringValue.hpp:5
Generated by
1.10.0