SMG-Decomp
A decompilation of Super Mario Galaxy 1
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StageFileLoader.hpp
1#pragma once
2
3#include <revolution.h>
4
6public:
7 StageFileLoader(const char *);
8
9 void startLoadingStageFile();
10 void waitLoadedStageFile();
11 void makeStageArchiveNameList();
12 static void makeStageArchiveName(char *, u32, const char *);
13 void mountFilesInStageMapFile(const char *);
14
15 char* mStageFiles[0x18]; // _0
16 s32 mZoneCount; // _60
17};