4#include "JSystem/JGeometry.hpp"
9 void initStarPointerTarget(
LiveActor *, f32,
const TVec3f &);
10 void initStarPointerTargetAtPos(
LiveActor *, f32,
const TVec3f *,
const TVec3f &);
11 void initStarPointerTargetAtMtx(
LiveActor *, f32, MtxPtr,
const TVec3f &);
12 void initStarPointerTargetAtJoint(
LiveActor *,
const char *, f32,
const TVec3f &);
14 void startStarPointerModePowerStarGetDemo(
void *);
16 f32 calcPointRadius2D(
const TVec3f &, f32);
18 void setStarPointerDrawSyncToken();
20 void endStarPointerMode(
void *);
22 bool isStarPointerPointing2POnPressButton(
const LiveActor *,
const char *,
bool,
bool);
24 bool isStarPointerPointing2POnTriggerButton(
const LiveActor *,
const char *,
bool,
bool);
26 f32 getStarPointerScreenSpeed(u32);
28 bool calcStarPointerWorldVelocityDirectionOnPlane(TVec3f *,
const TVec3f &,
const TVec3f &, u32);
30 void createStarPointerLayout();
32 bool isStarPointerInScreen(s32);
The basis of a drawable actor that can contain states (see: Nerve)