SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
StringUtil.hpp
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#pragma once
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#include "revolution.h"
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namespace
MR {
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const
char
* getBasename(
const
char
*);
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void
extractString(
char
*,
const
char
*, u32, u32);
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int
strcasecmp(
const
char
*,
const
char
*);
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bool
isEqualString(
const
char
*,
const
char
*);
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bool
isEqualStringCase(
const
char
*,
const
char
*);
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bool
isEqualSubString(
const
char
*,
const
char
*);
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bool
hasStringSpace(
const
char
*);
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void
addFilePrefix(
char
*, u32,
const
char
*,
const
char
*);
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void
copyString(
char
*,
const
char
*, u32);
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void
copyString(
wchar_t
*,
const
wchar_t
*, u32);
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void
addPictureFontCode(
wchar_t
*,
int
);
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void
addPictureFontTag(
wchar_t
*,
int
);
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void
addPictureFontTagPlayerIcon(
wchar_t
*);
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void
addNewLine(
wchar_t
*);
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bool
isNullOrEmptyString(
const
char
*);
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void
scan32(
const
char
*,
const
char
*, s32 *);
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void
scan16(
const
char
*,
const
char
*, u16 *);
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void
scan8(
const
char
*,
const
char
*, u8 *);
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void
scanf32(
const
char
*,
const
char
*, f32 *);
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void
scanu8x4(
const
char
*,
const
char
*, u8 *);
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void
scans16x4(
const
char
*,
const
char
*, s16 *);
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void
scanf32x4(
const
char
*,
const
char
*, f32 *);
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};
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