SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
AreaObj
SwitchArea.hpp
1
#pragma once
2
3
#include "Game/AreaObj/AreaObj.hpp"
4
5
class
SwitchArea
:
public
AreaObj
{
6
public
:
7
SwitchArea
(
int
,
const
char
*);
8
virtual
~SwitchArea
();
9
10
virtual
void
init
(
const
JMapInfoIter
&);
11
virtual
void
movement();
12
virtual
const
char
*getManagerName()
const
;
13
14
bool
isUpdate()
const
;
15
};
AreaObj
Definition
AreaObj.hpp:10
JMapInfoIter
Definition
JMapInfo.hpp:16
SwitchArea
Definition
SwitchArea.hpp:5
SwitchArea::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
SwitchArea.cpp:8
Generated by
1.10.0