SMG-Decomp
A decompilation of Super Mario Galaxy 1
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AudSystemWrapper.hpp
1#pragma once
2
3#include <JSystem/JKernel/JKRArchive.hpp>
4#include <JSystem/JKernel/JKRExpHeap.hpp>
5#include <JSystem/JKernel/JKRSolidHeap.hpp>
6
8public:
9 AudSystemWrapper(JKRSolidHeap *, JKRHeap *);
10
11 void requestResourceForInitialize();
12 void createAudioSystem();
13 void createSoundNameConverter();
14 void updateRhythm();
15 void movement();
16
17 u32 _0;
18 JKRHeap* _4;
19 u32 _8;
20 JKRArchive* mSMRArchive; // _C
21 JKRArchive* mJaiSeqArchive; // _10
22 JKRArchive* mJaiCoordArchive; // _14
23 JKRArchive* mJaiMeArchive; // _18
24 JKRArchive* mJaiRemixArchive; // _1C
25 JKRExpHeap* mHeap; // _20
26 JKRArchive* mSpkResArchive; // _24
27 u8 _28;
28 u8 _29;
29 u8 _2A;
30};