3#include "Game/Util/Functor.hpp"
8 void setLayoutDefaultAllocator();
10 void startFunctionAsyncExecuteOnMainThread(
const FunctorBase &,
const char *);
11 void waitForEndFunctionAsyncExecute(
const char *);
12 bool isEndFunctionAsyncExecute(
const char *);
13 bool tryEndFunctionAsyncExecute(
const char *);
14 void suspendAsyncExecuteThread(
const char *);
15 void resumeAsyncExecuteThread(
const char *);
16 bool isSuspendAsyncExecuteThread(
const char *);