SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SystemUtil.hpp
1#pragma once
2
3#include "Game/Util/Functor.hpp"
4
5namespace MR {
6 bool isScreen16Per9();
7
8 void setLayoutDefaultAllocator();
9
10 void startFunctionAsyncExecuteOnMainThread(const FunctorBase &, const char *);
11 void waitForEndFunctionAsyncExecute(const char *);
12 bool isEndFunctionAsyncExecute(const char *);
13 bool tryEndFunctionAsyncExecute(const char *);
14 void suspendAsyncExecuteThread(const char *);
15 void resumeAsyncExecuteThread(const char *);
16 bool isSuspendAsyncExecuteThread(const char *);
17};